Alexis "Lexi"
Biglow
ELVTR - UX/UI for gaming
Overview:
A study of Animal Crossing: New Horizons to evaluate UX/UI practices in game. Project was completed as an assignment for ELVTR's Ux/UI design in gaming course.
Task:
UX/UI Design, User Testing
Project Length:
7 Weeks
Tools:
Figma
Challenges:
Re-design the flow based on user feedback
Understanding player behavior in game
Design a game flow that isn't overwhelming to players
UX Design
Player Journey
Paper Prototype & Flow Chart
Paper Prototype
Flow Chart
Wireframe
Iteration
User Notes:
Add Inventory button to screen
Map Toggle should be more visible
Icons added to mini map
UI Style
Mockups
Accesibility Test
Using a color blind test some of the text came up hard to read and color was updated
Updated Mockup
Outcomes:
Deeper understanding of UX/UI Design Process
Learned more about player behavior and what that looks like to UX/UI designers
Put UX/UI practices into game context
Post-mortem:
This project was a great way to dive into UX/UI with game context. Given more time, I would love to use tools like photoshop to go more in depth on this project.